To Foliage or Not to Foliage

Whew! Here’s what we have so far:

Rhino is a programming wizard! I know nothing about the magicks of programming, but it feels like he got everything up and running so quickly. I’m thankful he set up a Perforce server for us since it made combining the code and art a breeze.

The art direction is moving away from the original toy look from the concepts, but we’re both digging this style. I just have to think about what the other environment obstacles will be. I’m probably going to redo the cliffs in the background since they don’t match the foreground anymore.

Behold! The obstacle evolution:

And here are the cliff sets I’ve created so far. I’m planning on making large versions of each style so the slats and grass heights are all consistent:

I made a vignette of all the little props and foliage for the forest level. Try to ignore the grungy water.

Below are some in-game screenshots with the foliage sprinkled throughout. I’m debating on if the foliage looks good or if it’s just distracting. The kitty zooms by so quickly while playing, it’s hard to tell what anything is. I’ll play around with it a bit more.

Learning Godot has been a bit of a learning curve, but I’m finally getting the hang of it! Hopefully I can pick up the pace and finish off the assets for the forest environment by this upcoming week.

Thanks for checking out our devlog!

CURRENTLY WORKING ON:

Callisto (Art):

  • Finishing up forest assets
  • Cave assets
  • More Kitty animation frames
  • Logo and title art

Rhino (Programming):

  • Tweaking the movement
  • Start Menu
  • Collectible implementation

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